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Ue4 Stencil Buffer Portal

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Zuletzt aktualisiert: 2022-01-25

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Added by: Jane Alderman

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UE4 Tips and Tricks - 카페24

2020-9-23 · #UE4 | @UNREALENGINE Stencil Buffer The Stencil Buffer allows assets to be rendered to a separate buffer. In this image the buffer is being used to render the actor through the portal as it emerges. #UE4 | @UNREALENGINE Pixel Depth Offset Pixel Depth Offsets allow for manipulating the occlusion tests within a renderer. In this
Url: https://unrealsummit16.cafe24.com/replay/pdf/USM20190514_3_3_UE4%20Tips%20and%20Tricks.pdf
UE4 Tips and Tricks - 카페24

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Added by: Sven Wieland

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Portals | Part 6 - Portal Recursion

2020-1-19 · Portal recursion. So far, we’ve been using the stencil buffer to cut portal holes in the image texture captured by the main camera, then applying the virtual camera’s texture over the holes as a post-processing effect. That’s not the only way to map the virtual camera’s texture to the portal surface, however; it’s just an interesting way to show off the capabilities of the …
Url: https://danielilett.com/2020-01-19-tut4-6-portal-recursion/
Portals | Part 6 - Portal Recursion

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Added by: Olga Prokopis

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Multi-color Outline Post Process - Tom Looman

2015-10-21 · Custom Stencil is disabled by default, to enable go to Window Project Settings Rendering Post Process Custom Depth-stencil Pass and set it to Enabled with Stencil. Some of the meshes are not visible in the Custom Stencil visualizer in this example, their Stencil value is set to 0 (default), excluding them from this buffer.
Url: https://www.tomlooman.com/unreal-engine-outline-multi-color-post-process/
Multi-color Outline Post Process - Tom Looman

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Added by: Riaad Cajee

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Simple Portals - Unreal Engine Forums

2021-4-9 · Portal actor: Portals supports any scaling for basic portals math functions. Portals supports uniform scaling for rendering portal view. Note that for now teleportation setup is fully dynamic. So, theoretically, it supports moving/rotating/scaling portals. And it may be unnecessary if your game uses static portals.
Url: https://forums.unrealengine.com/t/simple-portals/91190
Simple Portals - Unreal Engine Forums

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Custom Depth in Unreal Engine 4 - Tom Looman

Url: https://www.tomlooman.com/the-many-uses-of-custom-depth-in-unreal-4/
Custom Depth in Unreal Engine 4 - Tom Looman

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Added by: Justin Cheek

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Stencil buffer_爱冒险的技术宅-CSDN博客

2015-6-24 · 模版缓冲(stencil buffer)或印模缓冲,是在OpenGL三维绘图等计算机图像硬件中常见的除颜色缓冲、像素缓冲、深度缓冲之外另一种数据缓冲。词源模版(stencil)是指一种印刷技术,通常以蜡纸或者钢板印刷文字或图形;区别于模板(template),用 ...
Url: https://blog.csdn.net/silangquan/article/details/46608915
Stencil buffer_爱冒险的技术宅-CSDN博客

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UE4透明材质的理解和应用 - 知乎

2021-10-20 · UE4中透明材质主要是指Blend Mode是Translucent类型的材质。. 它的特征是可以有 半透效果 ,能部分或者全部看到后面SceneColor (背景),延迟渲染管线下还包括看到材质后的其他G-buffer的信息, 并且不写入深度(SceneDepth) ;从广义上来讲 能和材质后像素混合的材质 ...
Url: https://zhuanlan.zhihu.com/p/111341635
UE4透明材质的理解和应用 - 知乎

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游戏编程里面有哪些经典或者很酷的算法? - 知乎 - Zhihu

2015-1-7 · 1991年[13]讲述如何用stencil buffer来实现此算法,适合在图形加速硬件(当时还没有所谓GPU)上使用。但很多人发现,如果摄像机在阴影体积内,就会出错。在1998至2000年有多人发现一种解决方法,需要把John Carmack在2000年的电邮 ...
Url: https://www.zhihu.com/question/27455969
游戏编程里面有哪些经典或者很酷的算法? - 知乎 - Zhihu

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Added by: Zalwoteh Eyhalix

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Portal rendering with and without stencil portals

Added by: Brian Will

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OpenGL - depth and stencil buffers

Added by: Fr33git

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Vulkan Renderer - Stencil Buffer Portal Test [failed]

Added by: Alpago Göktenay

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GGJ 2019 - Stencil Buffer Portal

Added by: CodeLikeMe

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Unreal Engine Portal Material

Added by: Fr33git

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Vulkan Renderer Portal Stencil Test [working]

Added by: Unreal Engine

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How to Create Masks With the Custom Stencil Buffer | Tips & Tricks | Unreal Engine

Added by: CGHOW

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UE5 Niagara & Custom Stencil Buffer Tutorial | Download Files

Added by: William Faucher

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Why You Should Be Using Stencil / Render Layers - Unreal Engine 4.26

Added by: GalaxyMan2015

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UE4 Portal Rendering WIP