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Fragesteller Allgemeines

Stencil Buffer Portal Rendering

Der Link der Stencil Buffer Portal Rendering-Seite ist unten angegeben. Seiten, die sich auf Stencil Buffer Portal Rendering beziehen, werden ebenfalls aufgelistet.

Zuletzt aktualisiert: 2021-04-08

Added by: Michelle Moyle Kina Bowden

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Three.js and AR.js - examples - GitHub Pages

Portal View. A "portal to another world" effect. Portal visible through both sides. Camera moves using same controls as Object Movement example; also, press 1, 2, or 3 to see the view from different cameras. Uses stencil buffer and clipping planes for accurate rendering.
Url: https://stemkoski.github.io/AR-Examples/
Three.js and AR.js - examples - GitHub Pages

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Added by: Wendy Gallagher

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Real-Time Rendering Resources

A portal page for key real-time web resources. ... moving your z-buffer's near plane as far from the eye as possible is a good idea. Steve Baker has an article on this topic with a little calculator to explore the effect. Nathan Reed discusses options to improve precision in depth (we use one of his graphs in our book). An older article gives other visualizations of precision problems. Using a ...
Url: http://www.realtimerendering.com/
Real-Time Rendering Resources

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Foundations of Game Engine Development

Its four volumes cover the essentials of game engine development in the broad areas of mathematics, rendering, models & materials, and physics. Browse figures from the FGED series. Volume 1: Mathematics Release date: September 2016 ISBN: 978-0-9858117-4-7 200 pages • Full color • Soft cover. Purchase on Amazon.com. View sample section about normal vectors (PDF) The first volume, …
Url: https://foundationsofgameenginedev.com/
Foundations of Game Engine Development

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Unity - Scripting API: UnityEngine.CoreModule

The portal for dynamically changing occlusion at runtime. OnDemandRendering : Use the OnDemandRendering class to control and query information about your application's rendering speed independent from all other subsystems (such as physics, input, or animation). OnDemandResources: On Demand Resources API. OnDemandResourcesRequest: Represents a request for On Demand …
Url: https://docs.unity3d.com/ScriptReference/UnityEngine.CoreModule.html
Unity - Scripting API: UnityEngine.CoreModule

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List of Rendering Resolutions | Beyond3D Forum

02.11.2012 · The alpha channel of the back buffer (render target) is rarely used for blending. All the most common blending techniques can be implemented with only the source alpha (object's texture alpha channel). Destination alpha is only useful for some multipass rendering tricks (and most can be implemented more efficiently with the stencil buffer).
Url: https://forum.beyond3d.com/threads/list-of-rendering-resolutions.41152/
List of Rendering Resolutions | Beyond3D Forum

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GSdx - PCSX2 Wiki

Rendering Hacks. Alpha Stencil-- Improves shadows/transparency rendering in games such as Amagami. It will break transparency rendering in many games, avoid using it. DATE Accuracy does the same job accurately. Auto Flush-- Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. It's …
Url: https://wiki.pcsx2.net/GSDX
GSdx - PCSX2 Wiki

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Added by: Patrick Monaghan

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Stencil Portal Rendering

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How to use the stencil buffer in Unity

Added by: Zalwoteh Eyhalix

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Portal rendering with and without stencil portals

Added by: Victor Gordan

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OpenGL Tutorial 15 - Stencil Buffer & Outlining

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What is STENCIL BUFFER? What does STENCIL BUFFER mean? STENCIL BUFFER meaning & explanation

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OpenGL - depth and stencil buffers

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Vulkan Renderer - Stencil Buffer Portal Test [failed]

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GGJ 2019 - Stencil Buffer Portal

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Unity Shaders Tutorial: Using the Stencil Buffer

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Stencil Buffer